Os Wanderstop Gameplay Diaries
Os Wanderstop Gameplay Diaries
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"I am hoping very much that you are able to complete everything which is in your power to do so." That’s another one of Boro’s lines. And it hit me after finishing my gameplay just as hard as the first time I heard it.
Far from just another “cozy” game, Wanderstop invites you into a colorful world filled with quirky characters and bizarrely flavored tea at the price of some uncomfortably insightful introspection.
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It’s all fairly straightforward, but gardening is still a fun little challenge as you puzzle out which color combinations are required for each plant variety.
Wanderstop never actually names it, so I won’t either. But if you know, you know. If you’re living with it, if you’ve watched someone struggle with it, you’ll recognize it in Elevada before she does.
When going to therapy (or indeed starting any hobby or self-improvement pursuit) you'll often be told "you get out of this what you put in". The same is true of Wanderstop. The game offers a varied and largely self-guided experience, but it asks you to engage in its journey with an open heart.
There's nothing wrong with this angle, of course, but Wanderstop offers a far more realistic approach to the process of change. It's still a cozy game for the most part, but one that isn't afraid to point out the challenges that come with slowing down. The farming, harvesting, and tea-making serve as actively therapeutic actions, rather than mindless wholesome gameplay Wanderstop Gameplay in search of gifts for romanceable residents (or to pay back a merciless tanuki landlord).
O game nos apresenta a Elevada, uma imparável combatente que, ao ser derrotada através primeira vez em anos, se encontra em uma crise existencial ferrenha. Em Procura por se tornar a melhor versão do si mesma, ela decide atravessar uma floresta mágica em Parecer por ser aprendiz por uma renomada mestre.
Next, you climb back up, kick a lever, and the water drains into the next pot. Swing that ladder around, and it’s time to throw your tea and other ingredients in. Then all that’s left is to kick the lever to release it and pour it into a mug. The movement is so fun that you start to feel like a pro by the end, even though the tea making itself is otherwise quite simple.
And then there’s the Tea Breaks. I already mentioned them before, but I have to talk about how much they add to Elevada’s journey.
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You can feel it in the pacing, in the way the game quietly, deliberately slows you down. I should have expected this from Ivy Road, the creators of The Stanley Parable, but I was still surprised by just how masterfully the game navigates these themes.